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Senior Artist - Computer Simulations of Human Anatomy

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Job Type

About the Role



  • Simulation Development: Develop and create computer simulations of the human anatomy, ensuring accuracy, realism, and attention to detail. These simulations may include various body systems, organs, tissues, and bones. Software and Tools Utilization: Utilize specialized software and tools, such as 3D modeling and animation software, medical imaging software, and simulation platforms, to design and develop realistic human anatomy simulations.

  • Collaboration and Teamwork: Collaborate closely with cross-functional teams, including medical professionals, researchers, software engineers, and artists, to understand project requirements and deliver high-quality simulations that meet the project objectives. 

  • Research and Reference Gathering: Conduct thorough research and gather references from medical literature, textbooks, and reliable online sources to ensure the accuracy and authenticity of the human anatomy simulations. 

  • Quality Assurance: Conduct rigorous testing and quality assurance checks to validate the functionality, accuracy, and visual fidelity of the simulations, making necessary adjustments and improvements as needed. 

  • Documentation and Communication: Maintain detailed documentation of the simulation development process, including methodologies, best practices, and technical specifications. Communicate progress, challenges, and findings to project stakeholders and team members.

  • Technical Leadership and Mentorship: Provide technical guidance and mentorship to junior artists, assisting them in improving their skills and knowledge in computer simulations of human anatomy. 

  • C

    ontinuous Learning: Stay updated with the latest advancements in computer simulations, virtual reality, and medical imaging to incorporate new techniques, technologies, and workflows into the simulation development process. 


  •  Education: bachelor’s degree in computer Animation, Digital Arts, Fine Arts, or a related field. A master’s degree or equivalent experience is a plus. 

  • Experience: Minimum of 5 years of professional experience creating computer simulations of human anatomy, preferably in the medical, scientific, or entertainment industries.

  • Technical Skills: Proficiency in 3D modeling and animation software (e.g., Maya, 3ds Max, Blender), medical imaging software (e.g., MRI, CT scans), and simulation platforms (e.g., Unity, Unreal Engine).

  • Strong understanding of human anatomy, physiology, and medical terminology. 

  • Portfolio: A comprehensive portfolio showcasing your previous work in computer simulations of human anatomy, demonstrating your ability to create realistic and accurate representations of the human body. 

  • Attention to Detail: Exceptional attention to detail and a keen eye for anatomical accuracy and realism. 

  • Communication Skills: Excellent communication and collaboration skills to effectively work with interdisciplinary teams and translate complex concepts into visually engaging simulations. 

  • Problem-Solving Abilities: Strong problem-solving skills, with the ability to identify and address technical challenges in the simulation development process. 

  • Leadership Skills: Proven ability to lead and mentor junior artists, providing guidance and support in their professional growth.  

About the Company

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